To Test My Abilities – On Celeste, Gamers, and Gitting Gud

(N.B. – I'm largely approaching this discussion from the broad perspective of modifiable difficulty levels in games, as that's my own perspective. I touch on accessibility in places, and I think accessibility in gaming is an area where the industry still needs to make a lot of progress, but it's not something I'm qualified to … Continue reading To Test My Abilities – On Celeste, Gamers, and Gitting Gud

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The Refuse of Life – An Obduction “Review”

My actual "review" of Obduction is only a few sentences long, and goes something like this: "Cyan Worlds almost returns to form with Obduction, a game that scratched my spatial puzzle solving itch, but ended up being something of a one trick pony despite a passably interesting narrative and lovely environmental design. The game suffers … Continue reading The Refuse of Life – An Obduction “Review”