To Test My Abilities – On Celeste, Gamers, and Gitting Gud

(N.B. – I'm largely approaching this discussion from the broad perspective of modifiable difficulty levels in games, as that's my own perspective. I touch on accessibility in places, and I think accessibility in gaming is an area where the industry still needs to make a lot of progress, but it's not something I'm qualified to … Continue reading To Test My Abilities – On Celeste, Gamers, and Gitting Gud

The Refuse of Life – An Obduction “Review”

My actual "review" of Obduction is only a few sentences long, and goes something like this: "Cyan Worlds almost returns to form with Obduction, a game that scratched my spatial puzzle solving itch, but ended up being something of a one trick pony despite a passably interesting narrative and lovely environmental design. The game suffers … Continue reading The Refuse of Life – An Obduction “Review”

“You Turned Left”: How ‘Transistor’ Plays With Agency

All of indie developer Supergiant Games’ projects to date have featured silent protagonists, and while that mechanic itself isn’t particularly rare, Supergiant has, in line with their reputation, always taken the time to tie it tightly into their narratives. However, in my opinion, nowhere have they done that as well or as compellingly as in … Continue reading “You Turned Left”: How ‘Transistor’ Plays With Agency